Files
Halyde/init.lua
T
2025-09-25 06:52:14 +02:00

134 lines
3.2 KiB
Lua

local gpu = component.proxy(component.list("gpu")())
local resX, resY = gpu.getResolution()
local function loadfile(file)
checkArg(1, file, "string")
local handle = component.invoke(computer.getBootAddress(), "open", file, "r")
local data = ""
repeat
local tmpdata = component.invoke(computer.getBootAddress(), "read", handle, math.huge or math.maxinteger)
data = data .. (tmpdata or "")
until not tmpdata
component.invoke(computer.getBootAddress(), "close", handle)
return assert(load(data, "=" .. file))
end
local function handleError(errorMessage)
return (errorMessage .. "\n \n" .. debug.traceback())
end
function loadBoot()
local foundArchitecture = false
for _, arch in pairs(computer.getArchitectures()) do
if arch == "Lua 5.3" then
foundArchitecture = true
break
end
end
if foundArchitecture then
local _, errorMesage = computer.setArchitecture("Lua 5.3")
if errorMessage then
error(errorMessage)
end
else
gpu.set(1, 1, "Required architecture (Lua 5.3) is not supported.")
gpu.set(1, 2, "Halting.")
while true do
computer.pullSignal()
end
end
loadfile("/halyde/kernel/boot.lua")(loadfile)
end
gpu.setBackground(0x000000)
gpu.fill(1, 1, resX, resY, " ")
-- Copying low-level functions in case of post-preload failure
local pullSignal = computer.pullSignal
local beep = computer.beep
local unicode = unicode
local result, reason = xpcall(loadBoot, handleError)
local lines = {}
if not result then
reason = "A fatal error has occurred.\nHalyde cannot continue.\n \n"
.. tostring(reason or "unknown error"):gsub("\t", " ")
local bgColor
if gpu.getDepth() == 1 then
bgColor = 0x000000
else
bgColor = 0x000080
end
gpu.setBackground(bgColor)
gpu.fill(1, 1, resX, resY, " ")
for line in string.gmatch(reason, "([^\n]*)\n?") do
table.insert(lines, line)
end
local function render()
gpu.setForeground(0xFFFFFF)
for i = 1, #lines do
gpu.set(2, i + 1, lines[i])
end
gpu.fill(1, resY - 1, resX, 1, "")
gpu.fill(1, resY, resX, 1, " ")
gpu.setForeground(bgColor)
gpu.setBackground(0xFFFFFF)
gpu.set(2, resY, "🠅 🠄 🠇 🠆")
gpu.setForeground(0xFFFFFF)
gpu.setBackground(bgColor)
gpu.set(4, resY, " / ")
gpu.set(9, resY, " / ")
gpu.set(14, resY, " / ")
gpu.set(19, resY, " Scroll" .. string.rep(" ", resX - 21))
end
local scrollY = 0 -- TODO: make scrolling capped
local function scrollDown()
if scrollY >= #lines - resY + 2 then
return
end
gpu.copy(1, 2, resX, resY - 3, 0, -1)
gpu.fill(1, resY - 2, resX, 1, " ")
local line = lines[scrollY + resY - 2]
if type(line) == "string" then
gpu.set(2, resY - 2, line)
end
scrollY = scrollY + 1
end
local function scrollUp()
if scrollY <= 0 then
return
end
gpu.copy(1, 1, resX, resY - 3, 0, 1)
gpu.fill(1, 1, resX, 1, " ")
local line = lines[scrollY - 1]
if type(line) == "string" then
gpu.set(2, 1, line)
end
scrollY = scrollY - 1
end
render()
beep(440, 0.2)
beep(465, 0.2)
beep(440, 0.2)
beep(370, 0.5)
while true do
local ev = { pullSignal() }
if ev[1] == "key_down" then
if ev[4] == 200 then
scrollUp()
end
if ev[4] == 208 then
scrollDown()
end
end
if ev[1] == "scroll" then
if ev[5] > 0 then
scrollUp()
else
scrollDown()
end
end
end
end