Files
Halyde/halyde/core/boot.lua
T
Ponali c0929bf639 v2.0.0 - Overhauled the 'read' function in the terminal library, added a new Unicode library, and various functions added to the filesystem library.
In older versions, the 'read' function in the terminal library (termlib.lua) was most likely vibecoded by Fluxdrive, and was basically very inefficient. The new Unicode library includes functions for getting a code point from a character, and iterating Unicode characters from a string or an iterator function that returns every byte. It is now possible, in the filesystem library, to make virtual 'read streams' (filesystem.makeReadStream), which does the same thing as opening a file with some specific content. There are some new functions in read streams, which allows you to loop through bytes (open(...):iterateBytes), and loop through Unicode characters (open(...):iterateUnicodeChars). The edit app will be updated to v1.2.1 for importing the new Unicode library.
2025-07-07 17:45:52 +02:00

97 lines
3.0 KiB
Lua

local loadfile = ...
local filesystem = loadfile("/halyde/lib/filesystem.lua")(loadfile)
_G._OSVERSION = "Halyde 2.0.0"
_G._OSLOGO = ""
local handle, tmpdata = filesystem.open("/halyde/config/oslogo.ans", "r"), nil
repeat
tmpdata = handle:read(math.huge)
_OSLOGO = _OSLOGO .. (tmpdata or "")
until not tmpdata
_G.package = {["preloaded"] = {}}
loadfile("/halyde/core/datatools.lua")()
function _G.import(module, ...)
local args = table.pack(...)
if package.preloaded[module] then
return package.preloaded[module]
end
local modulepath
if filesystem.exists(module) then
modulepath = module
elseif filesystem.exists("/halyde/lib/"..module..".lua") then
modulepath = "/halyde/lib/"..module..".lua"
elseif shell and shell.workingDirectory and filesystem.exists(shell.workingDirectory..module) then
modulepath = shell.workingDirectory..module
end
assert(modulepath, "module not found\npossible locations:\n/halyde/lib/"..module..".lua")
local handle, data, tmpdata = filesystem.open(modulepath), "", nil
repeat
tmpdata = handle:read(math.huge or math.maxinteger)
data = data .. (tmpdata or "")
until not tmpdata
return(assert(load(data, "="..modulepath))(table.unpack(args)))
end
local function preload(module)
local handle, data, tmpdata = assert(filesystem.open("/halyde/lib/" .. module .. ".lua", "r")), "", nil
repeat
tmpdata = handle:read(math.huge or math.maxinteger)
data = data .. (tmpdata or "")
until not tmpdata
package.preloaded[module] = assert(load(data, "="..module))()
_G[module] = nil
end
preload("component")
preload("computer")
local component = import("component")
local gpu = component.gpu
local screenAddress = component.list("screen")()
--local screen = component.screen
gpu.bind(screenAddress)
--local maxWidth, maxHeight = gpu.maxResolution()
--local aspectX, aspectY = screen.getAspectRatio()
--local screenRatio = aspectX * 2 / aspectY
-- Calculate potential dimensions
--local widthLimited = math.floor(maxHeight * screenRatio)
--local heightLimited = math.floor(maxWidth / screenRatio)
--local targetWidth, targetHeight
--if widthLimited <= maxWidth then
-- height is the limiting factor
-- targetWidth = widthLimited
-- targetHeight = maxHeight
--else
-- width is the limiting factor
-- targetWidth = maxWidth
-- targetHeight = heightLimited
--end
--targetWidth = math.min(targetWidth, maxWidth)
--targetHeight = math.min(targetHeight, maxHeight)
--gpu.setResolution(targetWidth, targetHeight)
gpu.setResolution(gpu.maxResolution())
--local handle = assert(filesystem.open("/bazinga.txt", "w"))
--assert(handle:write("Bazinga!"))
--handle:close()
local fs = import("filesystem")
if not fs.exists("/halyde/config/shell.json") then -- Auto-generate configs
fs.copy("/halyde/config/generate/shell.json", "/halyde/config/shell.json")
end
if not fs.exists("/halyde/config/startupapps.json") then
fs.copy("/halyde/config/generate/startupapps.json", "/halyde/config/startupapps.json")
end
fs = nil
import("/halyde/core/cormgr.lua")