Files
Halyde/halyde/apps/bedit.lua
T
2026-06-08 10:23:10 +03:00

203 lines
6.1 KiB
Lua

local fs = require("filesystem")
local shell = require("shell")
local gpu = require("component").gpu
local event = require("event")
local computer = require("computer")
local ocelot = require("component").ocelot
local resX, resY = gpu.getResolution()
local textBuffer = gpu.allocateBuffer(resX, resY - 1)
local args = {...}
local file = args[1]
if not file then
print("\x1b[91mEnter a file name.")
return
end
if fs.isDirectory(file) then
print("\x1b[91mThe specified file is a directory.")
return
end
if file:sub(1, 1) ~= "/" then
file = fs.concat(shell.getWorkingDirectory(), file)
end
local data = ""
if fs.exists(file) then
local handle = fs.open(file)
local tmpdata
repeat
tmpdata = handle:read(math.huge or math.maxinteger)
data = data .. (tmpdata or "")
until not tmpdata
end
local lines = {}
for line in data:gmatch("[^\r\n]+") do
table.insert(lines, line)
end
local function renderText(xOffset, yOffset)
gpu.setActiveBuffer(textBuffer)
gpu.setBackground(0x000000)
gpu.setForeground(0xFFFFFF)
gpu.fill(1, 1, resX, resY - 1, " ")
for i = yOffset + 1, #lines do
gpu.set(1, i - yOffset, lines[i]:sub(xOffset + 1))
end
gpu.setActiveBuffer(0)
gpu.bitblt(0, 1, 1, resX, resY - 1, textBuffer, 1, 1)
end
-- Initialize screen
renderText(0, 0)
gpu.setForeground(0x000000)
gpu.setBackground(0xFFFFFF)
gpu.set(1, resY, "^X")
gpu.set(10, resY, "^S")
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
gpu.set(4, resY, "Exit")
gpu.set(13, resY, "Save")
local scrollX = 0
local scrollY = 0
local cursorX = 1 -- Absolute position, not accounting for scrolling
local cursorY = 1
local cursorWhite = true
local oldTime = computer.uptime()
while true do
local renderBufferFlag = false -- Flag to render the whole text buffer
-- Handle events
local previousCursorX -- Used for blackening the previous cursor location when the cursor is moved
local previousCursorY
coroutine.yield()
local eventArgs = {}
repeat
eventArgs = {event.pull("key_down", 0)}
-- The logical solution here for flashing the cursor would be to set the timeout to 0.5, and, if the timeout is reached, change the color.
-- However, that makes scrolling freeze the screen up completely.
-- Thus, for flashing the cursor, a timer is needed.
if computer.uptime() >= oldTime + 0.5 then
oldTime = computer.uptime()
cursorWhite = not cursorWhite
end
if next(eventArgs) ~= nil then
cursorWhite = true
oldTime = computer.uptime()
end
if eventArgs[1] == "key_down" then
-- Mouse events might be added later, that's why this if statement is here
if keyboard.getCtrlDown() then
-- Special commands
if keyboard.keys[eventArgs[4]] == "x" then
goto exit
end
end
if keyboard.keys[eventArgs[4]] == "up" and cursorY > 1 then
if cursorY - scrollY <= 1 then
renderBufferFlag = true
scrollY = scrollY - 1
else
if not previousCursorX and not previousCursorY then
previousCursorX = cursorX
previousCursorY = cursorY
end
end
cursorY = cursorY - 1
-- The cursor absolute position still has to be moved, even if on-screen it won't move
end
if keyboard.keys[eventArgs[4]] == "down" then
if cursorY - scrollY >= resY - 1 then
renderBufferFlag = true
scrollY = scrollY + 1
else
if not previousCursorX and not previousCursorY then
previousCursorX = cursorX
previousCursorY = cursorY
end
end
cursorY = cursorY + 1
end
if keyboard.keys[eventArgs[4]] == "left" and cursorX > 1 then
if cursorX - scrollX <= 1 then
renderBufferFlag = true
scrollX = scrollX - 1
else
if not previousCursorX and not previousCursorY then
previousCursorX = cursorX
previousCursorY = cursorY
end
end
cursorX = cursorX - 1
end
if keyboard.keys[eventArgs[4]] == "right" then
if cursorX - scrollX >= resX then
renderBufferFlag = true
scrollX = scrollX + 1
else
if not previousCursorX and not previousCursorY then
previousCursorX = cursorX
previousCursorY = cursorY
end
end
cursorX = cursorX + 1
end
end
until next(eventArgs) == nil
local displayedCursorX = cursorX - scrollX
local displayedCursorY = cursorY - scrollY
local previousDisplayedCursorX -- What a mouthful
local previousDisplayedCursorY
if previousCursorX and previousCursorY then
previousDisplayedCursorX = previousCursorX - scrollX
previousDisplayedCursorY = previousCursorY - scrollY
end
if renderBufferFlag then
renderText(scrollX, scrollY)
if cursorWhite then
-- If the cursor is black, then there's no need to do anything because there is no cursor after calling renderText().
gpu.setForeground(0x000000)
gpu.setBackground(0xFFFFFF)
local letter = gpu.get(displayedCursorX, displayedCursorY)
gpu.set(displayedCursorX, displayedCursorY, letter)
-- TODO: Account for scrolling
end
else
if cursorWhite then
if previousCursorX or previousCursorY then
-- Remove old cursor
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
local letter = gpu.get(previousDisplayedCursorX, previousDisplayedCursorY)
gpu.set(previousDisplayedCursorX, previousDisplayedCursorY, letter)
end
gpu.setForeground(0x000000)
gpu.setBackground(0xFFFFFF)
local letter = gpu.get(displayedCursorX, displayedCursorY)
gpu.set(displayedCursorX, displayedCursorY, letter)
else
-- If renderText() hasn't been called, the cursor may still be white and need to be turned black.
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
local letter = gpu.get(displayedCursorX, displayedCursorY)
gpu.set(displayedCursorX, displayedCursorY, letter)
end
end
end
-- Cleanup
::exit::
gpu.freeBuffer(textBuffer)
gpu.setActiveBuffer(0)
terminal.clear()