be2ddf1dd4
Also change all apps to work with this
496 lines
16 KiB
Lua
496 lines
16 KiB
Lua
local module = {}
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function module.check()
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return true -- Usually always loaded, but maybe it would be worth it to check if the computer has a GPU or not? I'm not sure.
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end
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function module.init()
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local serialize = require("serialize")
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local unicode = require("unicode")
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local event = require("event")
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--local ocelot = component.proxy(component.list("ocelot")())
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local component = require("component")
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local computer = require("computer")
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local gpu = component.gpu
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_G._PUBLIC.terminal = {}
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local cursorPosX = 1
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local cursorPosY = 1
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local width, height = gpu.getResolution()
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function _PUBLIC.terminal.getCursorPos()
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return cursorPosX,cursorPosY
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end
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function _PUBLIC.terminal.setCursorPos(x,y)
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checkArg(1,x,"number","nil")
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checkArg(2,y,"number","nil")
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if type(x)~=nil then cursorPosX=math.min(math.max(x,1),width) end
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if type(y)~=nil then cursorPosY=math.min(math.max(y,1),height) end
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end
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local readHistory = {}
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function _PUBLIC.terminal.getHistory(id)
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checkArg(1,id,"string")
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return table.copy(readHistory[id])
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end
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function _PUBLIC.terminal.setHistory(id,hist)
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checkArg(1,id,"string")
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checkArg(2,hist,"table")
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for i=1,#hist do
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hist[i]=tostring(hist[i])
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end
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readHistory[id]=hist
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end
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function _PUBLIC.terminal.addToHistory(id,hist)
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checkArg(1,id,"string")
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checkArg(2,hist,"string")
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table.insert(readHistory[id],hist)
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end
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local ANSIColorPalette = {
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["dark"] = {
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[0] = 0x000000,
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[1] = 0x800000,
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[2] = 0x008000,
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[3] = 0x808000,
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[4] = 0x000080,
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[5] = 0x800080,
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[6] = 0x008080,
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[7] = 0xC0C0C0
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},
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["bright"] = {
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[0] = 0x808080,
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[1] = 0xFF0000,
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[2] = 0x00FF00,
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[3] = 0xFFFF00,
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[4] = 0x0000FF,
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[5] = 0xFF00FF,
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[6] = 0x00FFFF,
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[7] = 0xFFFFFF
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}
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}
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defaultForegroundColor = ANSIColorPalette["bright"][7]
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defaultBackgroundColor = ANSIColorPalette["dark"][0]
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gpu.setForeground(defaultForegroundColor)
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gpu.setBackground(defaultBackgroundColor)
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local function scrollDown()
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if gpu.copy(1,1,width,height,0,-1) then
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local prevForeground = gpu.getForeground()
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local prevBackground = gpu.getBackground()
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gpu.setForeground(defaultForegroundColor)
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gpu.setBackground(defaultBackgroundColor)
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gpu.fill(1, height, width, 1, " ")
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gpu.setForeground(prevForeground)
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gpu.setBackground(prevBackground)
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cursorPosY=height
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end
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end
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local function newLine()
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cursorPosX=1
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cursorPosY = cursorPosY + 1
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if cursorPosY>height then
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scrollDown()
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end
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end
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local function parseCodeNumbers(code)
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local o = {}
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for num in code:sub(3,-2):gmatch("[^;]+") do
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table.insert(o,tonumber(num))
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end
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return o
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end
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local function from8BitColor(num)
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num=math.floor(num)&255
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if num<16 then return 0x444444*((num>>3)&1)+(0xBB0000*((num>>2)&1)|0x00BB00*((num>>1)&1)|0x0000BB*(num&1)) end
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if num>=232 then return 0x10101*(8+(num-232)*10) end
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num=num-16
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local palette = {0,95,135,175,215,255}
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return (palette[(num//36)%6+1]<<16)|(palette[(num//6)%6+1]<<8)|palette[num%6+1]
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end
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local function from24BitColor(r,g,b)
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r,g,b=math.floor(r)&255,math.floor(g)&255,math.floor(b)&255
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return (r<<16)|(g<<8)|b
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end
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local function findCodeEnd(text,i)
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local function inRange(v,min,max)
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return v>=min and v<=max
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end
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i=i+2
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while i<=#text and not inRange(text:byte(i),0x40,0x7F) do i=i+1 end
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return i
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end
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function _PUBLIC.terminal.write(text, textWrap)
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-- you don't know how tiring this was just for ANSI escape code support
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if textWrap == nil then
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textWrap = true
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end
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if not text or not tostring(text) then
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return
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end
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if text:find("\a") then
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computer.beep()
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end
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text = tostring(text)
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text = "\27[0m" .. text:gsub("\t", " ")
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local readBreak = 0
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-- readBreak is for when, inside the for loop, there normally would have been an increase in the "i" variable because it has read more than one character.
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-- unfortunately, changing the "i" variable would have unpredictable effects, so to not risk anything, this workaround was done.
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local section = ""
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local function printSection()
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if #section==0 then
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return
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end
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while true do
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gpu.set(cursorPosX,cursorPosY,section)
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if unicode.wlen(section) > width - cursorPosX + 1 and textWrap then
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section = section:sub(width - cursorPosX + 2)
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newLine()
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else
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cursorPosX = cursorPosX+unicode.wlen(section)
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break
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end
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end
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section = ""
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end
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for i=1,#text do
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if readBreak>0 then
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readBreak = readBreak - 1
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goto continue
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end
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if string.byte(text,i)==10 then
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printSection()
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newLine()
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elseif string.byte(text,i)==13 then
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printSection()
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cursorPosX=1
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elseif string.byte(text,i)==0x1b and i<=#text-2 then
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printSection()
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--ocelot.log("0x1b char detected")
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local codeType = string.sub(text,i+1,i+1)
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if codeType=="[" then
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-- Control Sequence Introducer
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--ocelot.log("Control Sequence Introducer")
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local codeEndIdx = findCodeEnd(text,i)
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-- codeEndIdx = string.find(text,"m",i)
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local code = string.sub(text,i,codeEndIdx)
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--ocelot.log("Code: "..code.." ("..i..", "..codeEndIdx..")")
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readBreak = readBreak + #code - 1
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local nums = parseCodeNumbers(code)
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local codeEnd = code:sub(-1)
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--ocelot.log("Code end: "..codeEnd..", "..#codeEnd)
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if codeEnd == "m" then
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-- Select Graphic Rendition
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--ocelot.log("Select Graphic Rendition, ID "..nums[1])
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if nums[1]>=30 and nums[1]<=37 then
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gpu.setForeground(ANSIColorPalette["dark"][nums[1]%10])
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end
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if nums[1]==38 and nums[2]==5 then
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gpu.setForeground(from8BitColor(nums[3]))
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end
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if nums[1]==38 and nums[2]==2 then
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gpu.setForeground(from24BitColor(nums[3],nums[4],nums[5]))
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end
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if nums[1]==39 or nums[1]==0 then
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gpu.setForeground(defaultForegroundColor)
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end
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if nums[1]>=40 and nums[1]<=47 then
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gpu.setBackground(ANSIColorPalette["dark"][nums[1]%10])
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end
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if nums[1]==48 and nums[2]==5 then
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gpu.setBackground(from8BitColor(nums[3]))
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end
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if nums[1]==48 and nums[2]==2 then
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gpu.setBackground(from24BitColor(nums[3],nums[4],nums[5]))
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end
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if nums[1]==49 or nums[1]==0 then
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gpu.setBackground(defaultBackgroundColor)
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end
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if nums[1]>=90 and nums[1]<=97 then
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gpu.setForeground(ANSIColorPalette["bright"][nums[1]%10])
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end
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if nums[1]>=100 and nums[1]<=107 then
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gpu.setBackground(ANSIColorPalette["bright"][nums[1]%10])
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end
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end
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end
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else
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--gpu.set(cursorPosX,cursorPosY,string.sub(text,i,i))
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section = section..string.sub(text,i,i)
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end
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::continue::
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end
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printSection()
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end
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function _G.print(...)
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local args = {...}
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local stringArgs = {}
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for _, arg in pairs(args) do
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if type(arg)=="table" then
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table.insert(stringArgs, serialize.table(arg,true))
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elseif tostring(arg) then
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table.insert(stringArgs, tostring(arg))
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end
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end
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_PUBLIC.terminal.write(table.concat(stringArgs, " ") .. "\n")
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end
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function _G._PUBLIC.terminal.clear()
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gpu.setForeground(defaultForegroundColor)
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gpu.setBackground(defaultBackgroundColor)
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gpu.fill(1,1,width,height," ")
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cursorPosX, cursorPosY = 1, 1
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end
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function _G._PUBLIC.terminal.read(options)
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checkArg(1, options, "table", "nil")
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local function checkOption(name, value, neededType)
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assert(type(value) == "string" or not value, ("%s option must be %s, %s provided"):format(name, neededType, type(value)))
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end
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if options then
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checkOption("readHistoryType", options.readHistoryType, "string")
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checkOption("prefix", options.prefix, "string")
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checkOption("maxChars", options.maxChars, "number")
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checkOption("defaultText", options.defaultText, "string")
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end
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options.maxChars = options.maxChars or math.huge
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local text = options.defaultText or ""
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local historyIdx
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if options.readHistoryType then
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if not readHistory[options.readHistoryType] then
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readHistory[options.readHistoryType] = {text}
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elseif readHistory[options.readHistoryType][#readHistory[options.readHistoryType] ] ~= text then
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table.insert(readHistory[options.readHistoryType], text)
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end
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historyIdx = #readHistory[options.readHistoryType]
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end
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local function updateHistory()
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if not options.readHistoryType then return end
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readHistory[options.readHistoryType][historyIdx]=text
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end
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local cur = unicode.len(text)+1
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if options.prefix then _PUBLIC.terminal.write(options.prefix) end
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local startX, startY = cursorPosX, cursorPosY
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local fg, bg = gpu.getForeground(), gpu.getBackground()
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local cursorBlink = true
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local function get(idx) -- FIXME: Why is this here if it's unused?
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idx=startX+idx-1
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return gpu.get(idx%width,startY+(idx//width))
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end
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local function checkScroll(y)
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for i=1,y-height do
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scrollDown()
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startY=startY-1
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end
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return math.min(y,height)
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end
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local function set(idx,chr,rev) -- FIXME: Very clear variable naming... I would fix it but I don't even know what they mean.
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if chr==nil or chr=="" then return end
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if rev then
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gpu.setForeground(bg)
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gpu.setBackground(fg)
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else
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gpu.setForeground(fg)
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gpu.setBackground(bg)
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end
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idx=startX+idx-1
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local setX, setY = (idx-1)%width+1, startY+((idx-1)//width+1)-1
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setY = checkScroll(setY)
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gpu.set(setX,setY,unicode.sub(chr,1,width-setX+1))
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for i=1,math.ceil((#chr+setX-1)/width)+1 do
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gpu.set(1,setY+i,unicode.sub(chr,2-setX+i*width,width+i*width-setX))
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setY = checkScroll(setY)
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end
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end
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local function strDef(a,b)
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if #a==0 then return b end
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return a
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end
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local function curPos(cur)
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return unicode.wlen(unicode.sub(text,1,cur-1))+1
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end
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local function add(chr)
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if type(chr)~="string" or #chr==0 then return end
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if unicode.len(text)>=options.maxChars then return end
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if options.maxChars<math.huge then
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chr=unicode.sub(chr,1,options.maxChars-unicode.len(text))
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end
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text=unicode.sub(text,1,cur-1)..chr..unicode.sub(text,cur)
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set(curPos(cur),chr,false)
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cur=math.min(cur+unicode.len(chr),options.maxChars+1)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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cursorBlink = true
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set(curPos(cur+1),unicode.sub(text,cur+1),false)
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end
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local function moveCur(dir)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),false)
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cur=math.max(math.min(cur+dir,unicode.len(text)+1),1)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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cursorBlink = true
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end
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local function isLetter(chr)
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return not string.find("\x09 :@-./_~?&=%+#",chr,1,true)
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end
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local function nextCur(dir,chr,icur)
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if icur==nil then icur=cur end
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local next = math.max(math.min(icur+dir,unicode.len(text)+1),1)
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if chr then return unicode.sub(text,next,next) end
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return next
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end
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local function curAfterWord(dir)
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local ncur = cur
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while nextCur(dir,false,ncur)~=ncur and isLetter(nextCur(dir,true,ncur))==(dir==1) do
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ncur=nextCur(dir,false,ncur)
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end
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while nextCur(dir,false,ncur)~=ncur and isLetter(nextCur(dir,true,ncur))==(dir==-1) do
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ncur=nextCur(dir,false,ncur)
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end
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return ncur
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end
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local function moveWord(dir)
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if nextCur(dir)==cur then return end
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),false)
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cur=curAfterWord(dir)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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cursorBlink = true
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end
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local function deleteWord(dir)
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local after = curAfterWord(dir)
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local lenb = unicode.wlen(text)
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if dir==1 then
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text=unicode.sub(text,1,cur-1)..unicode.sub(text,after)
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set(curPos(cur+1),unicode.sub(text,cur+1)..string.rep(" ",lenb-unicode.wlen(text)+1),false)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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else
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text = unicode.sub(text,1,after-1)..unicode.sub(text,cur)
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cur=after
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set(curPos(cur+1),unicode.sub(text,cur+1)..string.rep(" ",lenb-unicode.wlen(text)+1),false)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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end
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updateHistory()
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cursorBlink = true
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end
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local function isLine(chr)
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return chr=="\n" or chr=="\r"
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end
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--[[ gpu.set(startX,startY,unicode.sub(text,1,width-startX))
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for i=1,(#text+startX)//width-1 do
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gpu.set(startX,startY+i,unicode.sub(text,1+i*width,width-startX+i*width))
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end ]]
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set(1,text,false)
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set(curPos(cur)," ",true)
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local function reprint(new)
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set(1,new..string.rep(" ",unicode.wlen(text)-unicode.wlen(new)+1),false)
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cur=unicode.len(new)+1
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text=new
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set(curPos(cur)," ",true)
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end
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while true do
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local args = {event.pull("key_down", "clipboard", 0.5)}
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local ctrlDown = _PUBLIC.keyboard.getCtrlDown()
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if args and args[1] == "key_down" and args[4] then
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local key = _PUBLIC.keyboard.keys[args[4]]
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if key=="up" and options.readHistoryType then
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historyIdx=math.max(historyIdx-1,1)
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reprint(readHistory[options.readHistoryType][historyIdx])
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elseif key=="down" and options.readHistoryType then
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historyIdx=math.min(historyIdx+1,#readHistory[options.readHistoryType])
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reprint(readHistory[options.readHistoryType][historyIdx])
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elseif key=="left" and ctrlDown then
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moveWord(-1)
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elseif key=="right" and ctrlDown then
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moveWord(1)
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elseif key=="left" then
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moveCur(-1)
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elseif key=="right" then
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moveCur(1)
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elseif key=="home" then
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moveCur(-math.huge)
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elseif key=="end" then
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moveCur(math.huge)
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elseif key=="back" and ctrlDown then
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deleteWord(-1)
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elseif key=="delete" and ctrlDown then
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deleteWord(1)
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elseif key=="back" and cur>1 then
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text=unicode.sub(text,1,cur-2)..unicode.sub(text,cur)
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cur=cur-1
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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cursorBlink = true
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set(curPos(cur)+1,unicode.sub(text,cur+1).." ",false)
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updateHistory()
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elseif key=="delete" then
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text = unicode.sub(text,1,cur-1)..unicode.sub(text,cur+1)
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
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cursorBlink = true
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if cur<=unicode.len(text) then
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set(curPos(cur+1),unicode.sub(text,cur+1).." ",false)
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end
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updateHistory()
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elseif key=="enter" then
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set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),false)
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break
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elseif not (args[3]<32 or (args[3]>0x7F and args[3]<=0x9F)) then
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add(unicode.char(args[3]) or " ")
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updateHistory()
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end
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elseif args and args[1]=="clipboard" then
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local clip = args[3]
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if not args[3] then goto continue end
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while isLine(unicode.sub(clip,1,1)) do clip=unicode.sub(clip,2) end
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while isLine(unicode.sub(clip,-1)) do clip=unicode.sub(clip,1,-2) end
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add(clip)
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updateHistory()
|
|
else
|
|
cursorBlink=not cursorBlink
|
|
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),cursorBlink)
|
|
end
|
|
::continue::
|
|
end
|
|
|
|
if options.readHistoryType then
|
|
if readHistory[options.readHistoryType][#readHistory[options.readHistoryType]]=="" then
|
|
table.remove(readHistory[options.readHistoryType],#readHistory[options.readHistoryType])
|
|
end
|
|
if historyIdx<#readHistory[options.readHistoryType] then
|
|
table.remove(readHistory[options.readHistoryType],historyIdx)
|
|
table.insert(readHistory[options.readHistoryType],text)
|
|
end
|
|
while #readHistory[options.readHistoryType] > 50 do
|
|
table.remove(readHistory[options.readHistoryType], 1)
|
|
end
|
|
end
|
|
|
|
cursorPosX=1
|
|
cursorPosY=cursorPosY+math.ceil((unicode.wlen(text)+startX-1)/width)
|
|
if cursorPosY>height then scrollDown() end
|
|
|
|
return text
|
|
end
|
|
end
|
|
|
|
function module.exit()
|
|
_G._PUBLIC.terminal = nil
|
|
end
|
|
|
|
return module
|