--[[ TODO: ```bash echo -e "\033[?25l" # hide echo -e "\033[?25h" # show ``` ]] local module = {} function module.check() return true -- Usually always loaded, but maybe it would be worth it to check if the computer has a GPU or not? I'm not sure. end function module.init() local serialize = require("serialize") local unicode = require("unicode") local event = require("event") local fs = require("filesystem") local json = require("json") local component = require("component") local gpu = component.gpu _G._PUBLIC.terminal = {} local readHistory = {} function _PUBLIC.terminal.getHistory(id) checkArg(1,id,"string") return table.copy(readHistory[id]) end function _PUBLIC.terminal.setHistory(id,hist) checkArg(1,id,"string") checkArg(2,hist,"table") for i=1,#hist do hist[i]=tostring(hist[i]) end readHistory[id]=hist end function _PUBLIC.terminal.addToHistory(id,hist) checkArg(1,id,"string") checkArg(2,hist,"string") table.insert(readHistory[id],hist) end if not fs.exists("/halyde/config/terminal.json") then fs.copy("/halyde/config/generate/terminal.json", "/halyde/config/terminal.json") end local config = "" local tmpdata local handle = fs.open("/halyde/config/terminal.json") repeat tmpdata = handle:read(math.huge) config = config .. (tmpdata or "") until not tmpdata config = json.decode(config) require("log").terminal.info("Loaded config file: " .. serialize(config, " ")) local function getColorPalette(depth) if depth == 1 then return { ["dark"] = { [0] = 0x000000, [1] = 0xffffff, [2] = 0xffffff, [3] = 0xffffff, [4] = 0xffffff, [5] = 0xffffff, [6] = 0xffffff, [7] = 0xffffff, }, ["bright"] = { [0] = 0x000000, [1] = 0xffffff, [2] = 0xffffff, [3] = 0xffffff, [4] = 0xffffff, [5] = 0xffffff, [6] = 0xffffff, [7] = 0xffffff, } } end if depth == 4 then return { -- Closest colors to the 4 bit OC pallete -- Better than outright failure ["dark"] = { [0] = 0x000000, -- black [1] = 0x663300, -- brown (dark red) [2] = 0x336600, -- green (dark green) [3] = 0x336600, -- green (dark yellow) [4] = 0x333399, -- blue (dark blue) [5] = 0x9933CC, -- purple (dark purple) [6] = 0x333399, -- blue (dark cyan) [7] = 0xCCCCCC -- silver (dark white) }, ["bright"] = { [0] = 0x333333, -- gray (bright black) [1] = 0xff3333, -- red [2] = 0x33cc33, -- lime (green) [3] = 0xffff33, -- yellow [4] = 0x333399, -- blue [5] = 0xcc66cc, -- magenta (purple) [6] = 0x336699, -- cyan [7] = 0xffffff -- white } } end if depth == 8 then local palette = {["dark"] = {}, ["bright"] = {}} for i = 0, 7 do palette["dark"][i] = tonumber(config.palette.dark[tostring(i)], 16) end for i = 0, 7 do palette["bright"][i] = tonumber(config.palette.bright[tostring(i)], 16) end require("log").terminal.info("Set colour palette: " .. serialize(palette, " ")) return palette --[[ return { ["dark"] = { [0] = 0x0f0f0f, -- black [1] = 0xcc2424, -- dark red [2] = 0x339280, -- dark green [3] = 0x996d00, -- dark yellow [4] = 0x004980, -- dark blue [5] = 0x9949c0, -- dark purple [6] = 0x33b6c0, -- dark cyan [7] = 0xc3c3c3 -- dark white }, ["bright"] = { [0] = 0x666d80, -- brighter black [1] = 0xff6d40, -- red [2] = 0x33db80, -- green [3] = 0xffb600, -- yellow [4] = 0x336dff, -- blue [5] = 0xcc6dc0, -- purple [6] = 0x33dbc0, -- cyan [7] = 0xffffff -- white } } ]] end --[[ Original color palette: { ["dark"] = { [0] = 0x171421, [1] = 0xc01c28, [2] = 0x26a269, [3] = 0xa2734c, [4] = 0x12488b, [5] = 0xa347ba, [6] = 0x2aa1b3, [7] = 0xd0cfcc }, ["bright"] = { [0] = 0x5e5c64, [1] = 0xf66151, [2] = 0x33d17a, [3] = 0xe9ad0c, [4] = 0x2a7bde, [5] = 0xc061cb, [6] = 0x33c7de, [7] = 0xffffff } } ]] -- Shouldn't reach here error() end local ANSIColorPalette = getColorPalette(gpu.maxDepth()) local expecting_unicode_bytes = 0 local unicode_bytes_left = 0 local unicode_codepoint = 0 local cursor = { x = 1, y = 1, X = nil, Y = nil } -- X and Y are managed by ESC s and ESC u local printState = 0 -- 0:none 1:in ESC 2:in CSI local color = { FG = ANSIColorPalette["bright"][7], BG = ANSIColorPalette["dark"][0], fg = nil, bg = nil, reverse = false } require("log").terminal.info("FG and BG: " .. color.FG .. " " .. color.BG) color.fg = color.FG color.bg = color.BG local current_codepoint = 0 local bytes_remaining = 0 local seq = {} local writeBuf = {} local function update_gpu_colors() if color.reverse then gpu.setForeground(color.bg) gpu.setBackground(color.fg) else gpu.setForeground(color.fg) gpu.setBackground(color.bg) end end local width, height = gpu.getResolution() function _G._PUBLIC.terminal.getResolution() return width, height end gpu.setForeground(color.fg) gpu.setBackground(color.bg) local function scroll() if gpu.copy(1, 2, width, height - 1, 0, -1) then gpu.setForeground(color.FG) gpu.setBackground(color.BG) gpu.fill(1, height, width, 1, " ") gpu.setForeground(color.fg) gpu.setBackground(color.bg) cursor.y = height end end local function check_wrap_and_scroll() if cursor.x > width then cursor.x = 1 cursor.y = cursor.y + 1 end while cursor.y > height do scroll() end end local function exec_csi() local params = {} local op = 0 local current_num = 0 local have_num = false for i = 1, #seq do local byte = seq[i] if 0x30 <= byte and byte <= 0x39 then current_num = current_num * 10 + (byte - 0x30) have_num = true elseif byte == 0x3b then table.insert(params, have_num and current_num or 0) current_num = 0 have_num = false else if have_num then table.insert(params, current_num) end if 0x40 <= byte and byte <= 0x7e then op = byte end break end end local function get_param(idx, default) if idx <= #params and params[idx] ~= nil then return params[idx] end return default end if op == 0x48 or op == 0x66 then local row = get_param(1, 1) local col = get_param(2, 1) cursor.y = row cursor.x = col if cursor.x < 1 then cursor.x = 1 end if cursor.y < 1 then cursor.y = 1 end if cursor.x > width then cursor.x = width end if cursor.y > height then cursor.y = height end return end if op == 0x41 then local n = get_param(1, 1) cursor.y = cursor.y - n if cursor.y < 1 then cursor.y = 1 end return end if op == 0x42 then local n = get_param(1, 1) cursor.y = cursor.y + n if cursor.y > height then cursor.y = height end return end if op == 0x43 then local n = get_param(1, 1) cursor.x = cursor.x + n if cursor.x > width then cursor.x = width end return end if op == 0x44 then local n = get_param(1, 1) cursor.x = cursor.x - n if cursor.x < 1 then cursor.x = 1 end return end if op == 0x47 then local col = get_param(1, 1) cursor.x = col if cursor.x < 1 then cursor.x = 1 end if cursor.x > width then cursor.x = width end return end if op == 0x4a then local mode = get_param(1, 0) if mode == 0 then update_gpu_colors() gpu.fill(cursor.x, cursor.y, width - cursor.x + 1, height - cursor.y + 1, " ") elseif mode == 1 then update_gpu_colors() gpu.fill(1, 1, cursor.x, cursor.y, " ") elseif mode == 2 then update_gpu_colors() gpu.fill(1, 1, width, height, " ") cursor.x = 1 cursor.y = 1 end return end if op == 0x4b then local mode = get_param(1, 0) if mode == 0 then update_gpu_colors() gpu.fill(cursor.x, cursor.y, width - cursor.x + 1, 1, " ") elseif mode == 1 then update_gpu_colors() gpu.fill(1, cursor.y, cursor.x, 1, " ") elseif mode == 2 then update_gpu_colors() gpu.fill(1, cursor.y, width, 1, " ") end return end if op == 0x60 then local col = get_param(1, 1) cursor.x = col if cursor.x < 1 then cursor.x = 1 end if cursor.x > width then cursor.x = width end return end if op == 0x64 then local row = get_param(1, 1) cursor.y = row if cursor.y < 1 then cursor.y = 1 end if cursor.y > height then cursor.y = height end return end if op == 0x6d then local j = 1 local function parse_extended_color() local mode = get_param(j + 1, -1) if mode == 5 then local idx = get_param(j + 2, 0) j = j + 2 if idx < 8 then return ANSIColorPalette["dark"][idx] elseif idx < 16 then return ANSIColorPalette["bright"][idx - 8] elseif idx < 232 then local i = idx - 16 local b = (i % 6) * 51 local g = ((i // 6) % 6) * 51 local r = (i // 36) * 51 return (r << 16) | (g << 8) | b else local v = (idx - 232) * 10 + 8 return (v << 16) | (v << 8) | v end elseif mode == 2 then local r = get_param(j + 2, 0) local g = get_param(j + 3, 0) local b = get_param(j + 4, 0) j = j + 4 return (r << 16) | (g << 8) | b end return nil end if #params == 0 then color.reverse = false color.fg = color.FG color.bg = color.BG update_gpu_colors() return end while j <= #params do local p = params[j] or 0 if p == 0 then color.reverse = false color.fg = color.FG color.bg = color.BG elseif p == 1 then elseif p == 2 then elseif p == 3 then elseif p == 4 then elseif p == 5 or p == 6 then elseif p == 7 then color.reverse = true elseif p == 8 then color.fg = color.bg elseif p == 9 then elseif p == 21 then elseif p == 22 then elseif p == 23 then elseif p == 24 then elseif p == 25 then elseif p == 27 then color.reverse = false elseif p == 28 then color.fg = color.FG elseif p == 29 then elseif 30 <= p and p <= 37 then color.fg = ANSIColorPalette["dark"][p - 30] elseif p == 38 then local c = parse_extended_color() if c then color.fg = c end elseif p == 39 then color.fg = color.FG elseif 40 <= p and p <= 47 then color.bg = ANSIColorPalette["dark"][p - 40] elseif p == 48 then local c = parse_extended_color() if c then color.bg = c end elseif p == 49 then color.bg = color.BG elseif p == 58 then parse_extended_color() elseif p == 59 then elseif 90 <= p and p <= 97 then color.fg = ANSIColorPalette["bright"][p - 90] elseif 100 <= p and p <= 107 then color.bg = ANSIColorPalette["bright"][p - 100] end j = j + 1 end update_gpu_colors() return end if op == 0x73 then cursor.X = cursor.x cursor.Y = cursor.y return end if op == 0x75 then if cursor.X and cursor.Y then cursor.x = cursor.X cursor.y = cursor.Y if cursor.x < 1 then cursor.x = 1 end if cursor.y < 1 then cursor.y = 1 end if cursor.x > width then cursor.x = width end if cursor.y > height then cursor.y = height end end return end end function _G._PUBLIC.terminal.writec(byte) if byte == 0x1b then _PUBLIC.terminal.flush() printState = 1 seq = {} return end if printState == 1 then if byte == 0x5b then printState = 2 else printState = 0 end return end if printState == 2 then table.insert(seq, byte) if 0x40 <= byte and byte <= 0x7e then exec_csi() printState = 0 seq = {} end return end if byte == 0xa then _PUBLIC.terminal.flush() cursor.y = cursor.y + 1 cursor.x = 1 check_wrap_and_scroll() return end if byte == 0xd then _PUBLIC.terminal.flush() cursor.x = 1 return end if byte == 0x8 then _PUBLIC.terminal.flush() if cursor.x > 1 then cursor.x = cursor.x - 1 end return end if byte == 0x9 then _PUBLIC.terminal.flush() cursor.x = ((cursor.x - 1) // 8) * 8 + 9 if cursor.x < 1 then cursor.x = 1 end if cursor.x > width then cursor.x = width end return end if byte >= 0x20 and byte <= 0x7F then table.insert(writeBuf, string.char(byte)) cursor.x = cursor.x + 1 check_wrap_and_scroll() if cursor.y ~= writeBufY or #writeBuf >= 32 then _PUBLIC.terminal.flush() end elseif byte >= 0xC2 and byte <= 0xDF then current_codepoint = (byte & 0x1F) bytes_remaining = 1 elseif byte >= 0xE0 and byte <= 0xEF then current_codepoint = (byte & 0x0F) bytes_remaining = 2 elseif byte >= 0xF0 and byte <= 0xF7 then current_codepoint = (byte & 0x07) bytes_remaining = 3 elseif byte >= 0x80 and byte <= 0xBF and bytes_remaining > 0 then current_codepoint = (current_codepoint << 6) | (byte & 0x3F) bytes_remaining = bytes_remaining - 1 if bytes_remaining == 0 then table.insert(writeBuf, utf8.char(current_codepoint)) cursor.x = cursor.x + 1 check_wrap_and_scroll() if cursor.y ~= writeBufY or #writeBuf >= 32 then _PUBLIC.terminal.flush() end current_codepoint = 0 end else current_codepoint = 0 bytes_remaining = 0 end end function _G._PUBLIC.terminal.write(text) text = tostring(text) for i = 1, #text do _PUBLIC.terminal.writec(string.byte(text, i)) end end function _G._PUBLIC.terminal.clear() update_gpu_colors() gpu.fill(1, 1, width, height, " ") writeBuf = {} cursor.x = 1 cursor.y = 1 end function _G._PUBLIC.terminal.flush() if #writeBuf == 0 then return end update_gpu_colors() gpu.set(cursor.x - #writeBuf, cursor.y, table.concat(writeBuf)) writeBuf = {} end function _G.print(...) local args = {...} local stringArgs = {} for _, arg in pairs(args) do if type(arg)=="table" then table.insert(stringArgs, serialize(arg)) elseif tostring(arg) then table.insert(stringArgs, tostring(arg)) end end _PUBLIC.terminal.write(table.concat(stringArgs, "\t") .. "\n") end function _G._PUBLIC.terminal.read(options) checkArg(1, options, "table", "nil") local function checkOption(name, value, neededType) assert(not value or type(value) == neededType, ("%s option must be %s, %s provided"):format(name, neededType, type(value))) end if not options then options = {} end checkOption("readHistoryType", options.readHistoryType, "string") checkOption("prefix", options.prefix, "string") checkOption("maxChars", options.maxChars, "number") checkOption("defaultText", options.defaultText, "string") checkOption("censor", options.censor, "string") options.maxChars = options.maxChars or math.huge local text = options.defaultText or "" _G._PUBLIC.terminal.flush() local historyIdx if options.readHistoryType then if not readHistory[options.readHistoryType] then readHistory[options.readHistoryType] = {text} elseif readHistory[options.readHistoryType][#readHistory[options.readHistoryType] ] ~= text then table.insert(readHistory[options.readHistoryType], text) end historyIdx = #readHistory[options.readHistoryType] end local function updateHistory() if not options.readHistoryType then return end if historyIdx ~= #readHistory[options.readHistoryType] then return end readHistory[options.readHistoryType][historyIdx]=text end local cur = unicode.len(text)+1 if options.prefix then _PUBLIC.terminal.write(options.prefix) end local startX, startY = cursor.x, cursor.y local fg, bg = gpu.getForeground(), gpu.getBackground() local cursorBlink = true local function checkScroll(y) for i=1,y-height do scrollDown() startY=startY-1 end return math.min(y,height) end local function set(index, character, invertedColors) -- HACK: Currently, this will uncensor all spaces in the inputted text. if character==nil or character=="" then return end if options.censor then character = character:gsub("[^ ]", options.censor) end if invertedColors then gpu.setForeground(bg) gpu.setBackground(fg) else gpu.setForeground(fg) gpu.setBackground(bg) end index=startX+index-1 local setX, setY = (index-1)%width+1, startY+((index-1)//width+1)-1 setY = checkScroll(setY) gpu.set(setX,setY,unicode.sub(character,1,width-setX+1)) for i=1,math.ceil((#character+setX-1)/width)+1 do gpu.set(1,setY+i,unicode.sub(character,2-setX+i*width,width+i*width-setX)) setY = checkScroll(setY) end end local function strDef(a,b) if #a==0 then return b end return a end local function curPos(cur) return unicode.wlen(unicode.sub(text,1,cur-1))+1 end local function add(chr) if type(chr)~="string" or #chr==0 then return end if unicode.len(text)>=options.maxChars then return end if options.maxChars1 then text=unicode.sub(text,1,cur-2)..unicode.sub(text,cur) cur=cur-1 set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true) cursorBlink = true set(curPos(cur)+1,unicode.sub(text,cur+1).." ",false) updateHistory() elseif key=="delete" then text = unicode.sub(text,1,cur-1)..unicode.sub(text,cur+1) set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true) cursorBlink = true if cur<=unicode.len(text) then set(curPos(cur+1),unicode.sub(text,cur+1).." ",false) end updateHistory() elseif key=="enter" then set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),false) break elseif not (args[3]<32 or (args[3]>0x7F and args[3]<=0x9F)) then add(unicode.char(args[3]) or " ") updateHistory() end elseif args and args[1]=="clipboard" then local clip = args[3] if not args[3] then goto continue end while isLine(unicode.sub(clip,1,1)) do clip=unicode.sub(clip,2) end while isLine(unicode.sub(clip,-1)) do clip=unicode.sub(clip,1,-2) end add(clip) updateHistory() else cursorBlink=not cursorBlink set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),cursorBlink) end ::continue:: end if options.readHistoryType then if readHistory[options.readHistoryType][#readHistory[options.readHistoryType]]=="" then table.remove(readHistory[options.readHistoryType],#readHistory[options.readHistoryType]) end if historyIdx<#readHistory[options.readHistoryType] then -- table.remove(readHistory[options.readHistoryType],historyIdx) table.insert(readHistory[options.readHistoryType],text) end while #readHistory[options.readHistoryType] > 50 do table.remove(readHistory[options.readHistoryType], 1) end end cursor.x=1 cursor.y=cursor.y+math.ceil((unicode.wlen(text)+startX-1)/width) if cursor.y>height then scroll() end return text end end function module.exit() _G._PUBLIC.terminal = nil end return module