function drawPixel(x, y, bg, fg) mergePixels(x, y, bg, fg) end function mergePixels(x, y, bg, fg) -- get original character for "merging" local original = gpu.get(x, y)[0] if bg ~= nil then gpu.setBackground(bg) end if fg ~= nil then gpu.setForeground(fg) end end function XY2Braille(x, y) return math.floor(x/2), math.floor(y/4) end