v1.4.0 - Added automatic registry updates to Ag and removed aspect ratio matching because it would introduce a variable resolution that would be hard to work with for most software.

This commit is contained in:
TheWahlolly
2025-05-22 20:05:53 +03:00
parent 6f4cb4acb0
commit f52d0f7015
4 changed files with 81 additions and 32 deletions
+21 -21
View File
@@ -1,7 +1,7 @@
local loadfile = ...
local filesystem = loadfile("/halyde/lib/filesystem.lua")(loadfile)
_G._OSVERSION = "Halyde 1.3.1"
_G._OSVERSION = "Halyde 1.4.0"
_G._OSLOGO = ""
local handle, tmpdata = filesystem.open("/halyde/config/oslogo.ans", "r"), nil
repeat
@@ -11,34 +11,34 @@ until not tmpdata
local gpu = component.proxy(component.list("gpu")())
local screenAddress = component.list("screen")()
local screen = component.proxy(screenAddress)
--local screen = component.proxy(screenAddress)
gpu.bind(screenAddress)
local maxWidth, maxHeight = gpu.maxResolution()
local aspectX, aspectY = screen.getAspectRatio()
local screenRatio = aspectX * 2 / aspectY
--local maxWidth, maxHeight = gpu.maxResolution()
--local aspectX, aspectY = screen.getAspectRatio()
--local screenRatio = aspectX * 2 / aspectY
-- Calculate potential dimensions
local widthLimited = math.floor(maxHeight * screenRatio)
local heightLimited = math.floor(maxWidth / screenRatio)
--local widthLimited = math.floor(maxHeight * screenRatio)
--local heightLimited = math.floor(maxWidth / screenRatio)
local targetWidth, targetHeight
--local targetWidth, targetHeight
if widthLimited <= maxWidth then
-- Height is the limiting factor
targetWidth = widthLimited
targetHeight = maxHeight
else
-- Width is the limiting factor
targetWidth = maxWidth
targetHeight = heightLimited
end
--if widthLimited <= maxWidth then
-- height is the limiting factor
-- targetWidth = widthLimited
-- targetHeight = maxHeight
--else
-- width is the limiting factor
-- targetWidth = maxWidth
-- targetHeight = heightLimited
--end
-- Ensure we never exceed maximum resolution
targetWidth = math.min(targetWidth, maxWidth)
targetHeight = math.min(targetHeight, maxHeight)
--targetWidth = math.min(targetWidth, maxWidth)
--targetHeight = math.min(targetHeight, maxHeight)
gpu.setResolution(targetWidth, targetHeight)
--gpu.setResolution(targetWidth, targetHeight)
gpu.setResolution(gpu.maxResolution())
function _G.import(module, ...)
local args = table.pack(...)