v2.0.0 - Overhauled the 'read' function in the terminal library, added a new Unicode library, and various functions added to the filesystem library.

In older versions, the 'read' function in the terminal library (termlib.lua) was most likely vibecoded by Fluxdrive, and was basically very inefficient. The new Unicode library includes functions for getting a code point from a character, and iterating Unicode characters from a string or an iterator function that returns every byte. It is now possible, in the filesystem library, to make virtual 'read streams' (filesystem.makeReadStream), which does the same thing as opening a file with some specific content. There are some new functions in read streams, which allows you to loop through bytes (open(...):iterateBytes), and loop through Unicode characters (open(...):iterateUnicodeChars). The edit app will be updated to v1.2.1 for importing the new Unicode library.
This commit is contained in:
Ponali
2025-07-07 17:45:52 +02:00
parent d386ec5eba
commit c0929bf639
7 changed files with 342 additions and 237 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
local loadfile = ...
local filesystem = loadfile("/halyde/lib/filesystem.lua")(loadfile)
_G._OSVERSION = "Halyde 1.15.0"
_G._OSVERSION = "Halyde 2.0.0"
_G._OSLOGO = ""
local handle, tmpdata = filesystem.open("/halyde/config/oslogo.ans", "r"), nil
repeat
+153 -178
View File
@@ -1,3 +1,4 @@
local unicode = import("unicode")
local event = import("event")
--local keyboard = import("keyboard")
@@ -86,8 +87,8 @@ function termlib.write(text, textWrap)
if text:find("\a") then
computer.beep()
end
text = "\27[0m" .. text:gsub("\t", " ")
text = tostring(text)
text = "\27[0m" .. text:gsub("\t", " ")
readBreak = 0
-- readBreak is for when, inside the for loop, there normally would have been an increase in the "i" variable because it has read more than one character.
-- unfortunately, changing the "i" variable would have unpredictable effects, so to not risk anything, this workaround was done.
@@ -187,203 +188,177 @@ function _G.clear()
termlib.cursorPosX, termlib.cursorPosY = 1, 1
end
-- god i hope this silly claude code works first try
-- Fluxdrive caught vibe coding???
function _G.read(readHistoryType, prefix, defaultText)
function _G.read(readHistoryType, prefix, defaultText, maxChars)
checkArg(1, readHistoryType, "string", "nil")
checkArg(2, prefix, "string", "nil")
checkArg(3, defaultText, "string", "nil")
local curtext = defaultText or ""
local prefix = prefix or ""
local textCursorPos = unicode.wlen(curtext) + 1 -- Position within the text (1-based)
checkArg(4, maxChars, "number", "nil")
maxChars = maxChars or math.huge
local RHIndex
local text = defaultText or ""
local historyIdx
if readHistoryType then
if not termlib.readHistory[readHistoryType] then
termlib.readHistory[readHistoryType] = {curtext}
elseif termlib.readHistory[readHistoryType][#termlib.readHistory[readHistoryType]] ~= "" then
table.insert(termlib.readHistory[readHistoryType], curtext)
termlib.readHistory[readHistoryType] = {text}
elseif termlib.readHistory[readHistoryType][#termlib.readHistory[readHistoryType] ] ~= "" then
table.insert(termlib.readHistory[readHistoryType], text)
end
RHIndex = #termlib.readHistory[readHistoryType]
historyIdx = #termlib.readHistory[readHistoryType]
end
local cursorPosX, cursorPosY = termlib.cursorPosX, termlib.cursorPosY
-- Track maximum text length to ensure proper clearing across wrapped lines
local maxTextLength = unicode.wlen(prefix .. curtext)
-- Function to calculate how many lines text will occupy
local function calculateLines(text)
local totalWidth = unicode.wlen(prefix .. text)
local width = gpu.getResolution()
return math.ceil(totalWidth / width)
local cur = unicode.len(text)+1
if prefix then termlib.write(prefix) end
local startX, startY = termlib.cursorPosX, termlib.cursorPosY
local fg, bg = gpu.getForeground(), gpu.getBackground()
local cursorBlink = true
local function get(idx)
idx=startX+idx-1
return gpu.get(idx%width,startY+(idx//width))
end
-- Track maximum lines used
local maxLinesUsed = calculateLines(curtext)
-- Function to redraw the input line with cursor
local function redrawLine()
local startX, startY = cursorPosX, cursorPosY
-- Calculate current and max lines needed
local currentLines = calculateLines(curtext)
local linesToClear = math.max(maxLinesUsed, currentLines)
-- Clear all potentially used lines
for i = 0, linesToClear - 1 do
termlib.cursorPosX, termlib.cursorPosY = 1, startY + i
if startY + i <= height then
local width = gpu.getResolution()
termlib.write(string.rep(" ", width))
local function checkScroll(y)
for i=1,y-height do
scrollDown()
startY=startY-1
end
return math.min(y,height)
end
local function set(idx,chr,rev)
if chr==nil or chr=="" then return end
if rev then
gpu.setForeground(bg)
gpu.setBackground(fg)
else
gpu.setForeground(fg)
gpu.setBackground(bg)
end
idx=startX+idx-1
local setX, setY = (idx-1)%width+1, startY+((idx-1)//width+1)-1
setY = checkScroll(setY)
gpu.set(setX,setY,unicode.sub(chr,1,width-setX+1))
for i=1,math.ceil((#chr+setX-1)/width)+1 do
gpu.set(1,setY+i,unicode.sub(chr,2-setX+i*width,width+i*width-setX))
setY = checkScroll(setY)
end
end
-- Reset cursor to start position
termlib.cursorPosX, termlib.cursorPosY = startX, startY
-- Update tracking variables
maxTextLength = math.max(maxTextLength, unicode.wlen(prefix .. curtext))
maxLinesUsed = math.max(maxLinesUsed, currentLines)
-- Draw text with cursor positioned correctly
local beforeCursor = curtext:sub(1, utf8.offset(curtext, textCursorPos) - 1 or 0)
local afterCursor = curtext:sub(utf8.offset(curtext, textCursorPos) or (#curtext + 1))
termlib.write(prefix .. beforeCursor)
termlib.write("\27[30m\27[107m" .. (afterCursor:sub(1, 1) ~= "" and afterCursor:sub(1, 1) or " ") .. "\27[0m") -- HUGE SHOUTOUT TO WAH FOR MAKING THE ESCAPE CODES WORK YEAAAAAAA
termlib.write(afterCursor:sub(2))
local function strDef(a,b)
if #a==0 then return b end
return a
end
local function curPos(cur)
-- component.ocelot.log(table.concat({cur,unicode.wlen(unicode.sub(text,1,cur)),unicode.len(text)}," "))
return unicode.wlen(unicode.sub(text,1,cur-1))+1
end
local function add(chr)
if type(chr)~="string" or #chr==0 then return end
if unicode.len(text)>=maxChars then return end
if maxChars<math.huge then
chr=unicode.sub(chr,1,maxChars-unicode.len(text))
end
text=unicode.sub(text,1,cur-1)..chr..unicode.sub(text,cur)
set(curPos(cur),chr,false)
cur=math.min(cur+unicode.len(chr),maxChars+1)
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
cursorBlink = true
set(curPos(cur+1),unicode.sub(text,cur+1),false)
end
local function moveCur(dir)
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),false)
cur=math.max(math.min(cur+dir,unicode.len(text)+1),1)
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
cursorBlink = true
end
local function isLine(chr)
return chr=="\n" or chr=="\r"
end
--[[ gpu.set(startX,startY,unicode.sub(text,1,width-startX))
for i=1,(#text+startX)//width-1 do
gpu.set(startX,startY+i,unicode.sub(text,1+i*width,width-startX+i*width))
end ]]
set(1,text,false)
set(curPos(cur)," ",true)
redrawLine()
local cursorWhite = true
local function reprint(new)
set(1,new..string.rep(" ",unicode.wlen(text)-unicode.wlen(new)+1),false)
cur=unicode.len(new)+1
text=new
set(curPos(cur)," ",true)
end
local function updateHistory()
if not readHistoryType then return end
termlib.readHistory[readHistoryType][historyIdx]=text
end
while true do
local args = {event.pull("key_down", "clipboard", 0.5)}
if args[1] == "key_down" and args[4] then
cursorWhite = true
local keycode = args[4]
local key = keyboard.keys[keycode]
-- Handle arrow keys
if key == "up" and readHistoryType then
RHIndex = RHIndex - 1
if RHIndex <= 0 then
RHIndex = 1
if args and args[1] == "key_down" and args[4] then
local key = keyboard.keys[args[4]]
if key=="up" and readHistoryType then
historyIdx=math.max(historyIdx-1,1)
reprint(termlib.readHistory[readHistoryType][historyIdx])
elseif key=="down" and readHistoryType then
historyIdx=math.min(historyIdx+1,#termlib.readHistory[readHistoryType])
reprint(termlib.readHistory[readHistoryType][historyIdx])
elseif key=="left" then
moveCur(-1)
elseif key=="right" then
moveCur(1)
elseif key=="home" then
moveCur(-math.huge)
elseif key=="end" then
moveCur(math.huge)
elseif key=="back" and cur>1 then
text=unicode.sub(text,1,cur-2)..unicode.sub(text,cur)
cur=cur-1
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
cursorBlink = true
set(curPos(cur)+1,unicode.sub(text,cur+1).." ",false)
updateHistory()
elseif key=="delete" then
text = unicode.sub(text,1,cur-1)..unicode.sub(text,cur+1)
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),true)
cursorBlink = true
if cur<=unicode.len(text) then
set(curPos(cur+1),unicode.sub(text,cur+1).." ",false)
end
curtext = termlib.readHistory[readHistoryType][RHIndex]
textCursorPos = unicode.wlen(curtext) + 1
redrawLine()
elseif key == "down" and readHistoryType then
RHIndex = RHIndex + 1
if RHIndex > #termlib.readHistory[readHistoryType] then
RHIndex = #termlib.readHistory[readHistoryType]
end
curtext = termlib.readHistory[readHistoryType][RHIndex]
textCursorPos = unicode.wlen(curtext) + 1
redrawLine()
elseif key == "left" then
-- Move cursor left
if textCursorPos > 1 then
textCursorPos = textCursorPos - 1
redrawLine()
end
elseif key == "right" then
-- Move cursor right
if textCursorPos <= unicode.wlen(curtext) then
textCursorPos = textCursorPos + 1
redrawLine()
end
elseif key == "home" then
-- Move to beginning of line
textCursorPos = 1
redrawLine()
elseif key == "end" then
-- Move to end of line
textCursorPos = unicode.wlen(curtext) + 1
redrawLine()
elseif key == "back" then
-- Backspace - delete character before cursor
if textCursorPos > 1 then
local beforeCursor = curtext:sub(1, utf8.offset(curtext, textCursorPos - 1) - 1 or 0)
local afterCursor = curtext:sub(utf8.offset(curtext, textCursorPos) or (#curtext + 1))
curtext = beforeCursor .. afterCursor
textCursorPos = textCursorPos - 1
if readHistoryType then
termlib.readHistory[readHistoryType][RHIndex] = curtext
end
redrawLine()
end
elseif key == "delete" then
-- Delete - delete character at cursor
if textCursorPos <= unicode.wlen(curtext) then
local beforeCursor = curtext:sub(1, utf8.offset(curtext, textCursorPos) - 1 or 0)
local afterCursor = curtext:sub(utf8.offset(curtext, textCursorPos + 1) or (#curtext + 1))
curtext = beforeCursor .. afterCursor
if readHistoryType then
termlib.readHistory[readHistoryType][RHIndex] = curtext
end
redrawLine()
end
elseif key == "enter" then
termlib.cursorPosX, termlib.cursorPosY = cursorPosX, cursorPosY
print(prefix .. curtext .. " ")
if readHistoryType then
while #termlib.readHistory[readHistoryType] > 50 do
table.remove(termlib.readHistory[readHistoryType], 1)
end
end
return curtext
elseif args[3] >= 32 and args[3] <= 126 then
-- Insert character at cursor position
local char = unicode.char(args[3]) or ""
local beforeCursor = curtext:sub(1, utf8.offset(curtext, textCursorPos) - 1 or 0)
local afterCursor = curtext:sub(utf8.offset(curtext, textCursorPos) or (#curtext + 1))
curtext = beforeCursor .. char .. afterCursor
textCursorPos = textCursorPos + 1
if readHistoryType then
termlib.readHistory[readHistoryType][RHIndex] = curtext
end
redrawLine()
updateHistory()
elseif key=="enter" then
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),false)
break
elseif not (args[3]<32 or (args[3]>0x7F and args[3]<=0x9F)) then
add(unicode.char(args[3]) or " ")
updateHistory()
end
elseif args[1] == "clipboard" then
-- Handle clipboard paste
local text = args[3] or ""
local beforeCursor = curtext:sub(1, utf8.offset(curtext, textCursorPos) - 1 or 0)
local afterCursor = curtext:sub(utf8.offset(curtext, textCursorPos) or (#curtext + 1))
curtext = beforeCursor .. text .. afterCursor
textCursorPos = textCursorPos + #text
if readHistoryType then
termlib.readHistory[readHistoryType][RHIndex] = curtext
end
redrawLine()
elseif args and args[1]=="clipboard" then
local clip = args[3]
if not args[3] then goto continue end
while isLine(unicode.sub(clip,1,1)) do clip=unicode.sub(clip,2) end
while isLine(unicode.sub(clip,-1)) do clip=unicode.sub(clip,1,-2) end
add(clip)
updateHistory()
else
-- Cursor blink timing
cursorWhite = not cursorWhite
if cursorWhite then
redrawLine()
else
-- Show cursor as normal character or space
termlib.cursorPosX, termlib.cursorPosY = cursorPosX, cursorPosY
local beforeCursor = curtext:sub(1, utf8.offset(curtext, textCursorPos) - 1 or 0)
local afterCursor = curtext:sub(utf8.offset(curtext, textCursorPos) or (#curtext + 1))
termlib.write(prefix .. beforeCursor)
termlib.write(afterCursor:sub(1, 1) ~= "" and afterCursor:sub(1, 1) or " ")
termlib.write(afterCursor:sub(2))
end
cursorBlink=not cursorBlink
set(curPos(cur),strDef(unicode.sub(text,cur,cur)," "),cursorBlink)
end
::continue::
end
if readHistoryType then
if termlib.readHistory[readHistoryType][#termlib.readHistory[readHistoryType]]=="" then
table.remove(termlib.readHistory[readHistoryType],#termlib.readHistory[readHistoryType])
end
if historyIdx<#termlib.readHistory[readHistoryType] then
table.remove(termlib.readHistory[readHistoryType],historyIdx)
table.insert(termlib.readHistory[readHistoryType],text)
end
while #termlib.readHistory[readHistoryType] > 50 do
table.remove(termlib.readHistory[readHistoryType], 1)
end
end
termlib.cursorPosX=1
termlib.cursorPosY=termlib.cursorPosY+math.ceil((unicode.wlen(text)+startX-1)/width)
if termlib.cursorPosY>height then scrollDown() end
return text
end