bedit: Added scrolling around the screen and basic event handling
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+31
-3
@@ -2,6 +2,7 @@ local fs = require("filesystem")
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local shell = require("shell")
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local gpu = require("component").gpu
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local event = require("event")
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local computer = require("computer")
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local resX, resY = gpu.getResolution()
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local textBuffer = gpu.allocateBuffer(resX, resY - 1)
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@@ -58,9 +59,15 @@ gpu.setForeground(0xFFFFFF)
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gpu.setBackground(0x000000)
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gpu.set(4, resY, "Exit")
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gpu.set(13, resY, "Save")
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local textOffsetX = 0
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local textOffsetY = 0
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while true do
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local renderBufferFlag = false -- Flag to render the whole text buffer
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-- Handle events
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local eventArgs = {event.pull("key_down")}
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repeat
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local eventArgs = {event.pull("key_down", 0.05)}
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if eventArgs[1] == "key_down" then
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-- Mouse events might be added later, that's why this if statement is here
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@@ -68,14 +75,35 @@ while true do
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-- Special commands
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print(eventArgs[4], keyboard.keys[eventArgs[4]])
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if keyboard.keys[eventArgs[4]] == "x" then
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break
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goto exit
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end
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end
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if keyboard.keys[eventArgs[4]] == "up" and textOffsetY > 0 then
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textOffsetY = textOffsetY - 1
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renderBufferFlag = true
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end
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if keyboard.keys[eventArgs[4]] == "down" then
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textOffsetY = textOffsetY + 1
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renderBufferFlag = true
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end
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if keyboard.keys[eventArgs[4]] == "left" and textOffsetX > 0 then
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textOffsetX = textOffsetX - 1
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renderBufferFlag = true
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end
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if keyboard.keys[eventArgs[4]] == "right" then
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textOffsetX = textOffsetX + 1
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renderBufferFlag = true
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end
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end
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until not next(eventArgs)
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if renderBufferFlag then
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renderText(textOffsetX, textOffsetY)
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end
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renderText(0, 0)
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end
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-- Cleanup
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::exit::
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gpu.freeBuffer(textBuffer)
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gpu.setActiveBuffer(0)
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terminal.clear()
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