fix error text peeking through the scroll text
lazyvim also changed the indentation of everything for some reason i don't know what's the name for "scroll text"
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@@ -2,43 +2,43 @@ local gpu = component.proxy(component.list("gpu")())
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local resX, resY = gpu.getResolution()
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local function loadfile(file)
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checkArg(1, file, "string")
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local handle = component.invoke(computer.getBootAddress(), "open", file, "r")
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local data = ""
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repeat
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local tmpdata = component.invoke(computer.getBootAddress(), "read", handle, math.huge or math.maxinteger)
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data = data .. (tmpdata or "")
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until not tmpdata
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component.invoke(computer.getBootAddress(), "close", handle)
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return assert(load(data, "=" .. file))
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checkArg(1, file, "string")
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local handle = component.invoke(computer.getBootAddress(), "open", file, "r")
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local data = ""
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repeat
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local tmpdata = component.invoke(computer.getBootAddress(), "read", handle, math.huge or math.maxinteger)
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data = data .. (tmpdata or "")
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until not tmpdata
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component.invoke(computer.getBootAddress(), "close", handle)
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return assert(load(data, "=" .. file))
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end
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local function handleError(errorMessage)
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return(errorMessage.."\n \n"..debug.traceback())
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return (errorMessage .. "\n \n" .. debug.traceback())
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end
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function loadBoot()
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local foundArchitecture = false
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for _, arch in pairs(computer.getArchitectures()) do
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if arch == "Lua 5.3" then
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foundArchitecture = true
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break
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end
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end
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local foundArchitecture = false
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for _, arch in pairs(computer.getArchitectures()) do
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if arch == "Lua 5.3" then
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foundArchitecture = true
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break
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end
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end
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if foundArchitecture then
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local _, errorMesage = computer.setArchitecture("Lua 5.3")
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if errorMessage then
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error(errorMessage)
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end
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else
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gpu.set(1, 1, "Required architecture (Lua 5.3) is not supported.")
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gpu.set(1, 2, "Halting.")
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while true do
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computer.pullSignal()
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end
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end
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loadfile("/halyde/kernel/boot.lua")(loadfile)
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if foundArchitecture then
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local _, errorMesage = computer.setArchitecture("Lua 5.3")
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if errorMessage then
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error(errorMessage)
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end
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else
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gpu.set(1, 1, "Required architecture (Lua 5.3) is not supported.")
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gpu.set(1, 2, "Halting.")
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while true do
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computer.pullSignal()
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end
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end
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loadfile("/halyde/kernel/boot.lua")(loadfile)
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end
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gpu.setBackground(0x000000)
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@@ -50,39 +50,41 @@ local beep = computer.beep
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local result, reason = xpcall(loadBoot, handleError)
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if not result then
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local bgColor
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if gpu.getDepth() == 1 then
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bgColor = 0x000000
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else
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bgColor = 0x000080
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end
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gpu.setBackground(bgColor)
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gpu.fill(1, 1, resX, resY, " ")
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local function render()
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gpu.setForeground(0xFFFFFF)
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local i = 2
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reason = "A fatal error has occurred.\nHalyde cannot continue.\n \n" .. tostring(reason or "unknown error"):gsub("\t", " ")
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for line in string.gmatch(reason, "([^\n]*)\n?") do
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gpu.set(2, i, line)
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i = i + 1
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end
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gpu.set(1, resY - 1, string.rep("─", resX))
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gpu.setForeground(bgColor)
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gpu.setBackground(0xFFFFFF)
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gpu.set(2, resY, "🠅 🠄 🠇 🠆")
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gpu.setForeground(0xFFFFFF)
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gpu.setBackground(bgColor)
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gpu.set(4, resY, " / ")
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gpu.set(9, resY, " / ")
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gpu.set(14, resY, " / ")
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gpu.set(20, resY, "Scroll" .. string.rep(" ", resX - 21))
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end
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render()
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beep(440, 0.2)
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beep(465, 0.2)
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beep(440, 0.2)
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beep(370, 0.5)
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while true do -- TODO: Make this scrollable
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pullSignal()
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end
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local bgColor
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if gpu.getDepth() == 1 then
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bgColor = 0x000000
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else
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bgColor = 0x000080
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end
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gpu.setBackground(bgColor)
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gpu.fill(1, 1, resX, resY, " ")
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local function render()
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gpu.setForeground(0xFFFFFF)
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local i = 2
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reason = "A fatal error has occurred.\nHalyde cannot continue.\n \n"
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.. tostring(reason or "unknown error"):gsub("\t", " ")
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for line in string.gmatch(reason, "([^\n]*)\n?") do
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gpu.set(2, i, line)
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i = i + 1
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end
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gpu.fill(1, resY - 1, resX, 1, "─")
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gpu.fill(1, resY, resX, 1, " ")
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gpu.setForeground(bgColor)
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gpu.setBackground(0xFFFFFF)
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gpu.set(2, resY, "🠅 🠄 🠇 🠆")
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gpu.setForeground(0xFFFFFF)
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gpu.setBackground(bgColor)
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gpu.set(4, resY, " / ")
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gpu.set(9, resY, " / ")
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gpu.set(14, resY, " / ")
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gpu.set(19, resY, " Scroll" .. string.rep(" ", resX - 21))
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end
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render()
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beep(440, 0.2)
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beep(465, 0.2)
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beep(440, 0.2)
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beep(370, 0.5)
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while true do -- TODO: Make this scrollable
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pullSignal()
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end
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end
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