v0.3.1 - Fixed the infamous bug

TheWahlolly didn't know that arrays were stored in pointers when set into another variable, affecting the original array. I also made some changes into the code for ocelot logs so signals are much clearer to investigate (I hope).
This commit is contained in:
Ponali
2025-04-08 19:55:23 +02:00
parent 198b56e64a
commit 6f1508d1bf
6 changed files with 30 additions and 22 deletions
+5 -3
View File
@@ -2,15 +2,17 @@ _G.evmgr = {}
_G.evmgr.eventQueue = {}
local maxEventQueueLength = 10 -- increase if events start getting dropped
--local ocelot = component.proxy(component.list("ocelot")())
local ocelot = component.proxy(component.list("ocelot")())
while true do
local args
repeat
args = computer.pullSignal(0)
if args then
table.insert(evmgr.eventQueue, table.pack(computer.uptime(), args))
ocelot.log("Sending signal "..args..","..computer.uptime())
table.insert(evmgr.eventQueue, {computer.uptime(),args})
while #evmgr.eventQueue > maxEventQueueLength do
ocelot.log("Queue length breach, removing first signal")
table.remove(evmgr.eventQueue, 1)
end
--ocelot.log("Event queue:")
@@ -22,4 +24,4 @@ while true do
end
until not args
coroutine.yield()
end
end