added vertical scrolling

This commit is contained in:
Ponali
2025-09-25 06:45:26 +02:00
parent 732f747347
commit 2f512b5e99
+51 -8
View File
@@ -47,9 +47,13 @@ gpu.fill(1, 1, resX, resY, " ")
-- Copying low-level functions in case of post-preload failure
local pullSignal = computer.pullSignal
local beep = computer.beep
local unicode = unicode
local result, reason = xpcall(loadBoot, handleError)
local lines = {}
if not result then
reason = "A fatal error has occurred.\nHalyde cannot continue.\n \n"
.. tostring(reason or "unknown error"):gsub("\t", " ")
local bgColor
if gpu.getDepth() == 1 then
bgColor = 0x000000
@@ -58,14 +62,13 @@ if not result then
end
gpu.setBackground(bgColor)
gpu.fill(1, 1, resX, resY, " ")
for line in string.gmatch(reason, "([^\n]*)\n?") do
table.insert(lines, line)
end
local function render()
gpu.setForeground(0xFFFFFF)
local i = 2
reason = "A fatal error has occurred.\nHalyde cannot continue.\n \n"
.. tostring(reason or "unknown error"):gsub("\t", " ")
for line in string.gmatch(reason, "([^\n]*)\n?") do
gpu.set(2, i, line)
i = i + 1
for i = 1, #lines do
gpu.set(2, i + 1, lines[i])
end
gpu.fill(1, resY - 1, resX, 1, "")
gpu.fill(1, resY, resX, 1, " ")
@@ -79,12 +82,52 @@ if not result then
gpu.set(14, resY, " / ")
gpu.set(19, resY, " Scroll" .. string.rep(" ", resX - 21))
end
local scrollY = 0 -- TODO: make scrolling capped
local function scrollDown()
if scrollY >= #lines - resY + 2 then
return
end
gpu.copy(1, 2, resX, resY - 3, 0, -1)
gpu.fill(1, resY - 2, resX, 1, " ")
local line = lines[scrollY + resY - 2]
if type(line) == "string" then
gpu.set(2, resY - 2, line)
end
scrollY = scrollY + 1
end
local function scrollUp()
if scrollY <= 0 then
return
end
gpu.copy(1, 1, resX, resY - 3, 0, 1)
gpu.fill(1, 1, resX, 1, " ")
local line = lines[scrollY - 1]
if type(line) == "string" then
gpu.set(2, 1, line)
end
scrollY = scrollY - 1
end
render()
beep(440, 0.2)
beep(465, 0.2)
beep(440, 0.2)
beep(370, 0.5)
while true do -- TODO: Make this scrollable
pullSignal()
while true do
local ev = { pullSignal() }
if ev[1] == "key_down" then
if ev[4] == 200 then
scrollUp()
end
if ev[4] == 208 then
scrollDown()
end
end
if ev[1] == "scroll" then
if ev[5] > 0 then
scrollUp()
else
scrollDown()
end
end
end
end