added horizontal scrolling
yeah, this re-renders all the lines, but it gets the job done
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@@ -82,7 +82,11 @@ if not result then
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gpu.set(14, resY, " / ")
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gpu.set(19, resY, " Scroll" .. string.rep(" ", resX - 21))
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end
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local scrollY = 0 -- TODO: make scrolling capped
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local function cropset(x, y, txt)
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gpu.set(math.max(x, 1), y, unicode.sub(txt, math.max(2 - x, 1)))
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end
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local scrollX = 0
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local scrollY = 0
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local function scrollDown()
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if scrollY >= #lines - resY + 2 then
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return
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@@ -91,7 +95,7 @@ if not result then
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gpu.fill(1, resY - 2, resX, 1, " ")
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local line = lines[scrollY + resY - 2]
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if type(line) == "string" then
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gpu.set(2, resY - 2, line)
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cropset(2 - scrollX, resY - 2, line)
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end
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scrollY = scrollY + 1
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end
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@@ -103,10 +107,37 @@ if not result then
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gpu.fill(1, 1, resX, 1, " ")
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local line = lines[scrollY - 1]
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if type(line) == "string" then
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gpu.set(2, 1, line)
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cropset(2 - scrollX, 1, line)
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end
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scrollY = scrollY - 1
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end
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local width = 0
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for i = 1, #lines do
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width = math.max(width, unicode.len(lines[i]))
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end
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local function rerender()
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for i = 1, #lines do
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local y = i - scrollY + 1
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if y > 0 and y <= resY - 2 then
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gpu.fill(1, y, resX, 1, " ")
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cropset(2 - scrollX, y, lines[i])
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end
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end
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end
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local function scrollRight()
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if scrollX >= width - resX + 2 then
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return
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end
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scrollX = scrollX + 1
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rerender()
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end
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local function scrollLeft()
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if scrollX <= 0 then
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return
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end
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scrollX = scrollX - 1
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rerender()
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end
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render()
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beep(440, 0.2)
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beep(465, 0.2)
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@@ -121,6 +152,12 @@ if not result then
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if ev[4] == 208 then
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scrollDown()
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end
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if ev[4] == 203 then
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scrollLeft()
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end
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if ev[4] == 205 then
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scrollRight()
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end
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end
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if ev[1] == "scroll" then
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if ev[5] > 0 then
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