Edit.lua v1.1.1 - Fixed some bugs with typing and scrolling - the editor is actually usable again.

This commit is contained in:
TheWahlolly
2025-07-01 19:36:30 +03:00
parent f8fdeb9209
commit 02e9494da6
2 changed files with 25 additions and 24 deletions
+24 -23
View File
@@ -10,7 +10,7 @@ local cursorWhite = true
local changesMade = false
local renderBuffer = gpu.allocateBuffer()
local scrollSpeed = 5
--local ocelot = component.proxy(component.list("ocelot")())
local ocelot = component.ocelot
local function rawset(x, y, text)
termlib.cursorPosX = x
@@ -54,11 +54,12 @@ end
local function render()
gpu.setActiveBuffer(renderBuffer)
clear()
local realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2)
ocelot.log(tostring(scrollPosY))
local realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2)
if realCursorX < 1 then
scrollPosX = scrollPosX + realCursorX - 1
cursorPosX = 1
realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2)
realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2)
end
for i = scrollPosY, height + scrollPosY - 3 do
rawset(1, i - scrollPosY + 1, (tmpdata[i] or ""):sub(scrollPosX))
@@ -90,7 +91,7 @@ local function scrollUp()
renderFlag = false
scrollPosY = 1
end
if math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2) < 1 then
if math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2) < 1 then
renderFlag = true
end
end
@@ -108,7 +109,7 @@ local function scrollDown()
scrollPosY = scrollPosY + 1
cursorPosY = height - 2
end
if math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2) < 1 then
if math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2) < 1 then
renderFlag = true
end
end
@@ -117,16 +118,16 @@ local function scrollLeft()
cursorRenderFlag = true
cursorWhite = true
if cursorPosX > 1 then
if cursorPosX <= unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2 then
if cursorPosX <= unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2 then
cursorPosX = cursorPosX - 1
elseif unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 1 > 1 then
cursorPosX = unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 1
elseif unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 1 > 1 then
cursorPosX = unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 1
end
elseif scrollPosX > 1 then
scrollPosX = scrollPosX - 1
renderFlag = true
end
if math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2) < 1 then
if math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2) < 1 then
renderFlag = true
end
end
@@ -134,7 +135,7 @@ end
local function scrollRight()
cursorRenderFlag = true
cursorWhite = true
if cursorPosX <= unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 1 then
if cursorPosX <= unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 1 then
cursorPosX = cursorPosX + 1
end
if cursorPosX > width then
@@ -168,8 +169,8 @@ local function processEvent(args)
changesMade = true
renderFlag = true
cursorWhite = true
table.insert(tmpdata, cursorPosY + 1, tmpdata[cursorPosY]:sub(cursorPosX))
tmpdata[cursorPosY] = tmpdata[cursorPosY]:sub(1, cursorPosX - 1)
table.insert(tmpdata, cursorPosY + 1, tmpdata[cursorPosY + scrollPosY - 1]:sub(cursorPosX))
tmpdata[cursorPosY + scrollPosY - 1] = tmpdata[cursorPosY + scrollPosY - 1]:sub(1, cursorPosX - 1)
cursorPosX = 1
cursorPosY = cursorPosY + 1
scrollPosX = 1
@@ -191,23 +192,23 @@ local function processEvent(args)
if scrollPosY < 1 then
scrollPosY = 1
end
cursorPosX = unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2
cursorPosX = unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2
if cursorPosX > width then
scrollPosX = cursorPosX - width + 1
cursorPosX = width
end
tmpdata[cursorPosY] = tmpdata[cursorPosY] .. tmpdata[cursorPosY + 1]
tmpdata[cursorPosY + scrollPosY - 1] = tmpdata[cursorPosY + scrollPosY - 1] .. tmpdata[cursorPosY + 1]
table.remove(tmpdata, cursorPosY + 1)
renderFlag = true
else
tmpdata[cursorPosY] = tmpdata[cursorPosY]:sub(1, cursorPosX + scrollPosX - 3) .. tmpdata[cursorPosY]:sub(cursorPosX + scrollPosX - 1)
cursorPosX = math.min(cursorPosX - 1, unicode.wlen(tmpdata[cursorPosY]) + 1)
tmpdata[cursorPosY + scrollPosY - 1] = tmpdata[cursorPosY + scrollPosY - 1]:sub(1, cursorPosX + scrollPosX - 3) .. tmpdata[cursorPosY + scrollPosY - 1]:sub(cursorPosX + scrollPosX - 1)
cursorPosX = math.min(cursorPosX - 1, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) + 1)
if cursorPosX < 1 then
cursorPosX = 1
scrollPosX = scrollPosX - 1
renderFlag = true
else
rawset(1, cursorPosY - scrollPosY + 1, tmpdata[cursorPosY]:sub(scrollPosX) .. " ")
rawset(1, cursorPosY, tmpdata[cursorPosY + scrollPosY - 1]:sub(scrollPosX) .. " ")
end
end
end
@@ -215,15 +216,15 @@ local function processEvent(args)
changesMade = true
cursorRenderFlag = true
cursorWhite = true
tmpdata[cursorPosY] = tmpdata[cursorPosY]:sub(1, cursorPosX + scrollPosX - 2) .. unicode.char(args[3]) .. tmpdata[cursorPosY]:sub(cursorPosX + scrollPosX - 1)
cursorPosX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY])) + 1
tmpdata[cursorPosY + scrollPosY - 1] = tmpdata[cursorPosY + scrollPosY - 1]:sub(1, cursorPosX + scrollPosX - 2) .. unicode.char(args[3]) .. tmpdata[cursorPosY + scrollPosY - 1]:sub(cursorPosX + scrollPosX - 1)
cursorPosX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1])) + 1
--ocelot.log(tostring(cursorPosX))
if cursorPosX > width then
cursorPosX = width
scrollPosX = scrollPosX + 1
renderFlag = true
else
rawset(1, cursorPosY - scrollPosY + 1, tmpdata[cursorPosY]:sub(scrollPosX))
rawset(1, cursorPosY, tmpdata[cursorPosY + scrollPosY - 1]:sub(scrollPosX))
end
end
elseif args[1] == "scroll" then
@@ -272,7 +273,7 @@ render()
while true do
local args = {event.pull(0.5)}
local renderFlag, cursorRenderFlag, specialKey = false, false, nil
local previousCursorX, previousCursorY = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2), cursorPosY
local previousCursorX, previousCursorY = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2), cursorPosY
if args and args[1] then
cursorWhite = true
renderFlag, cursorRenderFlag, specialKey = processEvent(args)
@@ -305,11 +306,11 @@ while true do
if cursorRenderFlag then
local char = gpu.get(previousCursorX, previousCursorY)
rawset(previousCursorX, previousCursorY, char)
local realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2)
local realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2)
if realCursorX < 1 then
scrollPosX = scrollPosX + realCursorX - 1
cursorPosX = 1
realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY]) - scrollPosX + 2)
realCursorX = math.min(cursorPosX, unicode.wlen(tmpdata[cursorPosY + scrollPosY - 1]) - scrollPosX + 2)
end
local char = gpu.get(realCursorX, cursorPosY)
if cursorWhite then